This is my 3D version of the character Sally Face as an adult, reimagined in my own style. The project was developed as a full study of the game character creation pipeline, going through the following stages: Modeling, Retopology, Texturing, Rigging, Animation, Character control programming.
The goal was to apply and refine my technical and artistic skills, resulting in a functional and visually cohesive character, ready for use in a game environment.