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Lumberjack

This project is part of a study course to create a low-poly character ready to be implemented in a game. To develop it, I went through the stages of high-poly modeling, retopology, UV mapping, baking details from the high-poly model to the low-poly, texturing, rigging with Rigify, adjusting influence textures, animating with various animations, and rendering. Additionally, I modeled an axe and a cap to complement the character.